A month ago a DJ set by Hieroglyphic Being (aka Jamal Moss) set my world on fire. It was in Berlin, at the CTM festival, and I can't stop going over it in my head, rerunning the maths to find the multiplying factor. It was the first time I'd seen Moss DJ. It started at 3am, following an impeccable set of tessellated Techno by Kassem Mosse. But Jamal Moss's set was a different beast entirely: loose, sloppy and incredibly ugly in some parts, but always giddy, impatient and unpredictable. It ran through pitched up and pitched down tracks, and too many genres and styles to count on one hand. At one point it got into a call and response dialogue between New York disco and Krautrock. The mixing was at times slick, incredible (an air raid siren threaded through three tracks, sewing them together). In other places it was a dirty hack made with a blunt instrument.
The constantly changing pace sent me nuts, for Hieroglyphic Being's disregard for the conventions of what constitutes 'good' DJing. In fact the performance capsized all the cliches that have built up around our idea of what makes a 'good' DJ set, ie that good mixing is a smooth segue between two tracks; that a set should move through styles in a gradual progression; that bpms shouldn't ramp up, plummet and shoot up again in the space of three minutes. Moss moved between sections full of sudden schizophrenic cuts from one track to another, and passages where he would let one groove run unmolested for almost ten minutes. Tracks were pulled after one chorus, played backwards, rewound. They were sped up to 170 bpm, then slammed up next to slow 80 bpm funk.
I laughed my way through it, half the time shaking my head in disbelief, frowning, puzzled. Admittedly, it pushed my buttons, that New York disco stuff always does. But it was done with such confident swagger – with Moss resplendent in Battlefield Earth leather chic – that it worked.
Some friends said they were finding it "very challenging". Why? Because what was expected (even given Hieroglyphic Being's diverse output) was not being adhered to. Descriptions of the mood in clubs and on dancefloors often resort to religious analogies, and this set required you to make a leap of faith, or find yourself at an impasse with regard to the sheer iconoclasm of it. CDJs are frowned on in some circles, but central to Moss's set was the way it foregrounded the sound of these tools – the fake scratching sound of the CDJs, the speed shifting (sometimes without pitch control), and brutal use of the fader.
Whereas Kassem Mosse's set felt like a perfectly calibrated clockwork model (not conventional, but certainly neat and tidy), Hieroglyphic Being's was the boss-eyed Frankenstein's monster you fall in love with precisely for his scars and club foot.
Mike Kelley photographed by Robert Gallagher for The Wire 235 September 2003
[This post was written following a conversation in The Wire office about the effects of the influence of the art of the late Mike Kelley, mainly as an attempt to clarify my own thoughts, and maybe confront some of my own prejudices. Many of my colleagues and associates at The Wire were longterm admirers of Kelley's work; indeed, some of them were friends of the artist – all have been shocked by the recent news of his death, reportedly by his own hand, aged just 57. In the circumstances, I doubt this post will be greeted in a spirit of critical debate. But as far as I can ascertain, Kelley himself never bothered much with matters of 'good' taste, let alone observed petty bourgeois notions of proper etiquette or knowing when to hold his tongue, so for what it's worth, I post it in a similar spirit.]
In the days following his death the tributes to Mike Kelley flooded in from the art press, broadsheets and online alt.rock sites, many proclaiming him the greatest American artist of his generation. That Kelley was a significant figure is not in doubt, which is part of the problem.
Born in 1954 into a working class family in the suburbs of Detroit, Kelley was one of a number of American visual artists whose aesthetic was formed during the 70s comedown from the failure of the 60s counterculture to actually change anything. Like his fellow art students at Ann Arbor's University of Michigan with whom he formed the performance/Noise group Destroy All Monsters, he was a blue collar freak rather than a Progressive hippy, and maybe it was the harsh realities in effect on Michigan's city streets in the wake of civil rights, rapid industrialisation and the 70s economic and spiritual downturns which deepened his cynicism and meant he saw through the facade of the corporate Prog-hippy ideal, sensing how its supine cultural politics actually buttressed the status of middle America and its ruling elites, reinforcing by other means existing hierarchies of class, race, gender, sexuality and aesthetics. As with Frank Zappa's recordings with The Mothers Of Invention a decade earlier, Destroy All Monsters seemed designed to confront apathetic hippy delusions head on, as much as it was an assault on bourgeois values, goading them from the sidelines via a series of guerilla art pranks.
In 1976 Kelley quit DAM and the boho Ann Arbor freak scene to study at CalArts, where he parlayed all his cynicism and disgust at the way the underground had been co-opted into a branch of Corporate Entertainment USA into an art world career which bowdlerised pop culture to such an extent that ironically (a double irony here) made it palatable to America's cultural elite.
Art critics, museum curators, private gallerists and major institutions all promoted Kelley's work for the way they thought it anatomised (by dissecting and rewiring pop cultural detritus) the uptight schizophrenia that reigned in America's public, private and domestic spheres (an aesthetic which reinforced their own delusions of panoptican superiority because in their eyes it articulated a process which they thought they were above and beyond). That's the macro view. At a much lower level, he was a symbol for all that could, and usually does, go wrong whenever the visual art world moves in on rock 'n' roll.
Kelley's background may have been mid-West working class but his sensibilities became those of a sardonic West Coast conceptual artist. The first rule of conceptual art is that it should be universally understood, that everyone should be in on the joke. This imperative was recognised by both Marcel Duchamp and John Cage, conceptual art pioneers who also produced its two greatest works (perhaps its only great works), Fountain and 4'33". As with Duchamp, Kelley's art was full of references to vernacular culture, was in fact constructed entirely from them. He dissed Duchamp's readymades for being 'obscure' relative to his own art of cultural appropriation and regurgitation. But despite this assertion, compared to Duchamp's subversive celebrations of materials which to the art world of his time were abject and abhorrent, Kelley's art constituted a series of bitter in-jokes and twisted asides executed on a grand scale, an aesthetic which made personal disjecta out of pop culture tropes in a way that would appeal directly to the class-based prejudices of detached art world snobs, who bought up the work in their droves.
Kelley's admirers have claimed many things for his vast body of work, the most grandiose being that it performed a total psychoanalysis of the state of the human condition, its inner space and exterior landscapes, at the close of the American century. But ultimately it was too solipsistic to perform any function other than offering an explicit tour through the conflicted realms inside Kelley's own head. Kelley had been abused by his father as a child, was an outsider lower class artist operating in an elitist establishment milieu, and he mistook the trauma and conflicts of his own personal experience for universal truths, resulting in an art which was like a perverted form of sexual and identity politics for sociopathic sick fucks (as in the entertainment industry, the more edgy and sensational art gets, the more the art establishment likes it, because it gives them something they can package and sell). It was no accident that Kelley became part of the cultural capital of Los Angeles, the most solipsistic and sick city on the planet, as well as one whose stratified topographies most thoroughly embodied and enacted the corrosive reality of the American dream that he was now living.
Destroy All Monsters proclaimed themselves 'anti-rock', which the cultural elite correctly interpreted as 'pro-art'. Barely known during its mid-70s incarnation, the group has cast a long shadow across the last three decades of DIY underground rock, and has been indirectly instrumental in the process of its embourgeoisement, abetting the migration of its milieu from the basements and the clubs to artists' studios and private gallery spaces. A conceptualised art school project, rather than a vernacular rock 'n' roll unit, DAM spewed out enough knowing references to cool underground scenes (avant garde jazz, post-Cagean experimental music, alternative theatre) to reassure the same freaks who had earlier mistook Zappa for a radical, because he namechecked Varèse and Eric Dolphy, of their superior taste to both the lumpen proles who still went out and partied hard with vernacular forms like black R&B, and the hippies, or heads, who were still zoning out to The Grateful Dead's inert/inept appropriations of American folk musics. (Mid-70s heads were hippy intellectuals who had temporarily dropped out from the bourgeois culture they were born into with impunity because they knew they would eventually be able to return to it in order to fulfill their class destiny. Freaks were alienated lower class autodidacts who hated the vernacular culture they in turn were born into – the culture of their parents, essentially – but rather than attempting to change that culture from the inside à la punk, they denied class realities by enacting the illusion of social mobility. They identified with the likes of Kelley and Zappa for the same reason the cultural elites eventually bought into them, because the work presented a grotesque parody of the vernacular culture they hated, and then put it on a pedestal marked 'art'.)
In that original incarnation, DAM dished up self-consciously inept rock noise designed to épater the very same bourgeoisie that would later commission and patronise Kelley's massive installation works. It satirised the Total Rock 'N' Roll Theatre of Iggy Pop and The Stooges to such an extent that it made Alice Cooper's cartoon take on the same material look like a profound expansion of it.
Where The Stooges presented America's ruling elite with a defiant 'fuck you!' symbol of the trailer trash they so feared (because it confronted them with the reality their mendacious dealings made inevitable), Kelley and DAM reassured it that all was well with the world by offering them a curated version of revolutionary working class culture that one day they might safely invite into their white-walled galleries and empty loft spaces. The group rechannelled The Stooges's raw power, via an ironic restaging of the feral energies of Dada and Fluxus, so it became a trash commodity the cultural wing of the ruling elite could accept and get behind, because they could contain and sell it.
It is for this reason that Kelley's art has had the most ruinous effect on rock 'n' roll since Colonel Tom Parker first dressed Elvis up in a monkey suit.
DAM emerged at the same time as the first wave of New York punks, whose music expanded on the earlier breakthroughs of The Velvet Underground, Suicide and The New York Dolls, not to mention Johnny Burnette, Bo Diddley and The Shangri-Las. But Kelley rejected punk as being too 'retro', not realising it was part of a vital and ongoing continuum, the 'changing same' (to borrow Amiri Baraka's phrase) of vernacular experimentalism and resistance that fought the system from the inside and on its own terms, rather than trying to provoke it from the sidelines via a series of impotent provocations. For a savvy and ambitious art school educated freak like Kelley, punk was simultaneously too volatile and sure of itself to be of any interest; as raw material it was too conscious, too historically right and exact to be moulded and manipulated to serve the kind of mutable aesthetic he wanted to pursue. But when the grass roots agitprop of punk gave way to the metropolitan radical chic of No Wave (just compare the existential rage of Patti Smith and Richard Hell to the solipsistic nihilism of Lydia Lunch and James Chance) the die was cast. The group that most fully absorbed Kelley's and DAM's sardonic sensibilities, then regurgitated them as PoMo gestures, started out as a No Wave tribute band, and they would go on to become the most influential outfit in alt.rock. The moment Sonic Youth signed to Blast First was the moment rock 'n' roll's vanguard became fully annexed to a wing of the art world.
Kelley objected to other people's subjective critical interpretations of his work so much that he attempted to control the debate around it by writing his own essays and critiques of it. Without irony he claimed this process was actually intended to advance discussion, and while Kelley was ferociously intelligent and a highly articulate writer, even for a conceptual artist, and knew his art history and critical theory as well as his pop culture, this was a classic piece of obfuscation. Subjective critical interpretations are the only ones human beings are able to make, and as Duchamp understood, it is via this process that art becomes universal, by bringing individual expression into dynamic contact with external reality. SY likewise shut down the discourse that had historically existed in rock 'n' roll by conceptualising the music in advance, rendering any further interpretation or discussion mute and moot.
Celebrated in the cosy ghettos of mid-80s indie thanks to their Blast First releases, SY only made a decent record after they signed to a major (one run by that ultimate corporate hippy-turned-head David Geffen). Suddenly, these Generation X pop artists were confronted with both the blue collar existentialism of Grunge, and the reality of the tensions that had historically animated vernacular culture's relationship with Capital (thus replicating the experience of The Stooges before them, who, as soon as they signed to Elektra, sussed that their original Psychedelic Stooges incarnation, a Cage/Coltrane inspired Noise unit that was like a proto-DAM, was indulgent playing-to-the-plukes that would never change anything). Goo, SY's first record for Geffen, immediately put a rocket under the oblique strategies of those Blast First albums, a niche UK indie with art world pretensions which instilled a smug slackness in the American groups that recorded for it and which they in turn mistook for punk rock insouciance. Suddenly, the songs were tauter, leaner, punchier, the sound more vivid, the arrangements more inventively compact, the delivery more direct and urgent. The exceptions were the contributions of Kim Gordon, a former conceptual artist herself and the SY member whose sensibility was most oriented towards the visual art world, as well as the cover, which was basically a Mike Kelley tribute trash-pop artwork.
Of course, SY's fans regarded their Geffen records as sell outs, and to some extent they were, though not in the sense that the fans thought. Goo and Dirty (hyper-ironically packaged in an actual Mike Kelley artwork this time) animated SY music by injecting some of the vernacular discipline and shake appeal The Stooges had developed on Funhouse (and which they had learned from listening to James Brown), but the fans had originally embraced the group precisely because it offered them a simulacrum of rock 'n' roll, a Minstrelsy-like parody which allowed them to edge close to a distorted version of vernacular culture but whose self-conscious detachment was guaranteed to protect them from the vulgar stench of the real deal. The fact that SY now seemed to be playing rock 'n' roll at its own game was just too much for the fans who yearned for the detached longueurs of Daydream Nation.
(As Eric Lott explained in Love And Theft: Blackface Minstrelsy And The American Working Class, Minstrelsy's practitioners enacted a double insult, embracing and appropriating a vernacular culture they loved but were distinct from then lampooning it by projecting a grotesque cartoon version of it. A similar process is in play right now in the realms of hipster House, many of whose practitioners came up through America's DAM-via-SY-educated DIY underground.)
During the Geffen years, to placate the fans and simultaneously court the attentions of the art elite with their chic-trash pop avant eclecticism, Kelley's and DAM's baleful influence persisted in the multiple side projects undertaken by SY's individual members, or which they issued on their own boutique label (whose releases were like a catalogue of historical avant garde gestures, all correctly labelled, framed and displayed, from New York School composition to structuralist film soundtracks), all of which paralleled the sardonic tone of SY's most Kelley-like project, The Whitey Album. Thurston Moore's Ecstatic Peace label even curated a three CD box set of DAM material. In fact SY were now functioning like fully fledged art curators, rather than a vernacular rock 'n' roll outfit which produced work out of sheer necessity, assembling records as art projects and putting them on display as if they were items in a SoHo gallery space. And of course, eventually that is what they would become, touring the world as part of Sensation Fix, the multimedia retrospective that was effectively a restaging of the Poetics Project, the mid-90s international touring installation which 'represented' Kelley's 'experience' of being in a band, ie The Poetics, which he had formed at CalArts with Tony Oursler for the express purpose of generating new material for his work as a visual artist. Here the ironies twist around each other as if they were strapped to a Moebius strip: Sensation Fix was SY's most explict homage to Kelley's influence, and the ultimate expression of its art world pretensions; The Poetics were an SY-influenced pop art project, in which rock 'n' roll was subordinated to a conceptual art agenda, and the Poetics Project showed SY themselves exactly what they had to do in order to gain real art world credibility.
Compounding the example and affect of the Poetics Project, Sensation Fix once and for all pinned rock 'n' roll's primal scream, its raw vernacular power, under glass for detached contemplation by the same metropolitan art tourists who meandered numb through the world's major cultural institutions, staring blankly at the now inert relics of earlier avant garde movements with the same level of engagement they would display as they shopped for 'vintage' rock 'n' roll paraphernalia in the local branch of Urban Outfitters.
(The semiotic similarity between the title of that SY show and that of the exhibiton which launched the careers of a generation of solipsistic Brit Artists was surely no coincidence, and showed how SY had an insider's knowledge of the art world's junkie-like need for increasingly sensational, ie empty, pop cult gestures. And in yet another irony, the Poetics Project had initially been installed at Documenta, the international art show that would later make cultural capital out of the emerging 'politicised' art of globalisation and post-colonial theory, ie the very stuff that was supposed to sweep aside solipsistic Western-centric pop art but which merely restocked the world's art fairs with new goods for sale.)
Mike Kelley's sudden death is a tragedy for his colleagues and friends. His body of work is formidable, but his influence on the rock 'n' roll of the last 25 years via his impact on one of its most influential groups remains a pernicious one. Effectively, it helped to kill off rock 'n' roll as a vital force, compounding its cultural institutionalisation and social isolation. The only saving grace here is that this process paved the way for the emergence of other, less clubbable modes of opposition, hiphop, Jungle, Grime, to provide the context for vernacular culture's most dynamic future moments of resistance to elitist hierarchies.
No one should doubt Mike Kelley's sincerity. He wanted his art to expose and capsize established and oppressive value systems, to upend prevailing taxonomies and systems of classification, but ultimately, and just like the corporate hippies he hated back in the mid-70s, it ended up merely reinforcing them, by feeding the prejudices and sick appetites and desires of the privileged elite he had became a part of. Mike Kelley was not stupid nor complacent, and unlike his legions of laissez faire acolytes, couldn't settle for being so co-opted, or for making the increasingly empty gestures that inevitably go hand in glove with an international art world career. And that is the lesson here, as well as the real tragedy.
One of the central events at the CTM and Transmediale festivals in Berlin just over a week ago was Manuel Göttsching with Joshua Light Show (whose line up now interestingly includes Ana Matronic of Scissor Sisters). The show was introduced by three of the festival organisers. They asked in tense tones that people not move around the seated venue, and also that the audience resisted the urge to film the show on smartphones, as the intention was to attempt to create an immersive experience reminiscent of an original Joshua Light Show performance.
This immediately created a rift between the festival organisers and their audience, not because it was an unfair request, but because CTM and Transmediale had three cameras covering the event (one still photographer, one for the live stream and a secondary video camera). Of these three, the LCD displays of two were in the eyeline of around a third of the audience.
Before I get started though, I'd like to add that this post is not about the ubiquity of the smartphone at live shows, or the proliferation of the amateur documentarist. That's a knee jerk reaction I'm not remotely interested in. The truly uncomfortable part of the show was when two thirds of the way through a member of Joshua Light Show emerged from behind the projector screen onto the stage.
Picture the scene, it's a small-ish, reasonably low stage, in a sit down modern theatre. She's dressed in a black top and sequinned skirt, but wearing a giant cream and metal headset of the sort pilots wear, and is edging awkwardly further towards the spotlight, glittering in the halo from the spotlight focused on Göttsching. Her arms are outstretched, in them is a handheld video camera pointing straight at Göttsching. She draws closer, until she's obscuring the view of him, and circles slowly, like David Attenborough around a rare tree frog.
Göttsching ignores the camera, but the audience doesn't. In those few seconds the atmosphere in the whole room shifts, and there's a tension in the room. A couple choose this moment for a toilet/bar break. Others shift in their seats, whisper across to one another. The spell is broken.
The images she films are then sent back to the team behind the curtain, where they're altered and projected live, in glassy fragments among psychedelic lights and swirling ink flows. The effect is definitely not analogue, but it's also not what's making me antsy. It's her presence as a recorder, not the digital nature of that recording that's making me uncomfortable. I'm already trying to ignore three cameras. This puts it up to four.
This is the first time that Göttsching and JLS have performed together in Berlin, and the show has been two years in the planning. There's a large portion of the audience that wants to film the show and stick it on YouTube, or just people who want to get a photo with their smartphones, because this is an Event. Joshua Light Show, for those 15-20 minutes, are the ultimate spectator, in a crass display of how our modern recording habits disengage us and can ruin an atmosphere.
The filming also brought up another more philosophical issue, about the cultural currency of AV performance. It's often the case that even with reasonably 'big name' visuals, the musical aspect of a performance is the seller, and those creating visuals are subordinated on the bill. This can usually be explained by the bigger audience for music, and hence, the bigger name gets higher on the bill. But on these terms Göttsching and Joshua Light Show is a rare performance – a conjunction between an audio and a visual arts festival, with Göttsching and Joshua Light Show equal on the bill. In coming out from behind the screen Joshua Light Show are asserting their right to be on the stage (even if it didn't work, it was a legitimate part of the performance). It's uncomfortable. Joshua Light Show clearly feel they have the right to be out in front of Göttsching, but the reaction of the audience suggests otherwise.
What Joshua light Show are doing feels inappropriate because at an AV show, the V part of the equation is not allowed to mess with the music. The performer is centre stage, and the visuals are an accompaniment. But visuals can make or break a show (they definitely elevated Roly Porter's performance earlier on in the festival), but they're often treated with mild suspicion, as if really arresting visuals are some sort of distraction, or a bogus enhancer of the music. After Roly Porter, friends commented on the fact that they weren't sure if they enjoyed it, because they were worried they'd been sucked into the visuals and weren't able to asses the performance properly.
In Berlin this week that gap was boldly pointed out to me, and the fact that the digital processes jarred with the aim of the show only added to the discomfort. The way we experience music live is all about sight as well as sound. Great music is not diluted by visuals, and visuals do not cover up for part-baked audio. The two should work together. It's just a shame that The Joshua Light show misjudged their front of stage intrusion at CTM.
(Despite the requests, one audience member did manage to film sections of the show. Watch a section below.)
My recent interview in East London with Keith Fullerton Whitman, the starting point for the piece in The Wire 326, meandered down almost as many byways and dead-ends as we found wandering about the canals of East London that morning. In almost all magazine pieces there's interview material which doesn't make the cut, but in this case the extra detail – technical walk-throughs of his projects, reminiscences of eternally unfinished schemes, excited talk of madcap projects in his garage – seemed to present just as compelling a picture of the man as discussing his music, and sometimes a whole lot more fun. It's not just the detail, but the way he tells it – the breathless description of routing options, vocalisations of the sounds, and his engineer's eye for chip numbers and synth esoterica, all give a vivid sense of how the composer/musician connects (and connects with) the elements of his soundworld.
This set of notebooks or appendices can be considered extra technical information for the Keith Fullerton Whitman interview in The Wire 326, a snapshot at an ever-changing constellation of works-in-progress, the love-letters page of a synthesizer fan club magazine, or an intellectual portrait in appropriately fragmentary form. The interview transcript has been edited thematically to present an alternative route through his work. The interview took place in London on 19 October 2011.
The pinball piece (part of a commission for the Kontraste festival, Krems, recorded at GRM, Paris, October 2011)
“The pinball machine thing was a sound that was in the middle of the GRM piece, a crucial bit of that piece where it's all based around these rhythms – lots of field recordings of discrete events where there was a lot of rhythms going at once. So the pinball arcade was a great example. The flipper noises, they're arhythmic, it has to do with a function of the game more than anything musical.
“The sound the game is making is this raw, late 70s, early 80s digital, the TI 76477, the Space Invaders chip. There's this video arcade in New Hampshire where there's like 20 of them all next to each other. And I use this recording, and any time it would cross the threshold of an attack it would go into the synthesizer, it would cut off all the noises between the clicks. It's gating – a comparator – so when it goes over a threshold it turns it on, when it goes below, it turns it off.
“So, I've got an audio editor open in the computer, and all it's doing is playing this mono, 15 minutes, lo-fi phone voice memo recording of the arcade. The phone was taped to the bottom, where the speaker is on this Hyperball video game. It's a pinball machine where you're rapid fire, tsch-tsch tsch-tsch-tsch. It's the noisiest thing I've ever seen in my life, so loud, violent, but weird, 1970s, 80s punk looking, gnarly. It's Bally or Williams, one of those companies.
“That recording, it's coming out of the headphone out of my computer, it's split, even though it's mono, it's going into two, audio input and a comparator in the synth. That's triggering, based on the audio going into the gates, you know the low pass gate. All the synth is really doing is taking the structure of the attacks. It's using the audio, but only over the threshold, so all you're getting is the click of the flipper, and then whatever little bit of the music of the game is going on at that second, so you hear this neoh-neoh-neoh, but all you hear is nip-nip-nip. The attacks are flashing random values from like a sample and hold thing, maybe a series of eight of them coming out of a shift register which is more like a canon generator, so every time there's an attack it pushes the next value down the line. And then those values are controlling, say, the frequency of the filter, it's this quite resonant high pass filter that's ceow-ceow-ceow, moving within that range, there's two of them, one for each channel, hard pan left and right. And then other values are being flashed to control, like, the gain, the placement in the stereo spectrum. So it's really quite an advanced patch that I could never perform that with just two hands.”
Assembling a Tamiya Frog remote control car, 25th anniversary replica edition
“Ah man, I stalled out so heavily on that. Rear tire assembly. The steps are long, there's 16 grand steps but each one is like several maneuvers. That was 15 I think, and 16 is putting the body on. Oh man, so frustrating. It's sitting there, wounded, all but the back two tires. I tested it, the mechanics, the electronics, everything works beautifully, it's oiled. Looks lovely. What a funny, frustrating thing. It's the 25th anniversary of that car, and I'm 38, so I built it when I was 12, 13. You know, it took three months as a pre-teen, and as an adult, it took three days or something like that.
“Just lacking the finger strength to do the penultimate step. Oh my god, so frustrating. And I had everyone who had strong hands come up to the house for like two weeks. OK, just, tire, this thing inside, the hub, put it in there, do it. Ply them with tequila and whiskey, get the internal strength going ... nothing. It's physically and physiologically impossible ... And the other route was ebaying vintage assembled tires from the 80s. I went to three or four hobby shops in the interim to find assembled tires or different tires, slightly more pliable, nothing. The only thing I found were these foam tires, but that's not the original. The idea is it has to be the thing, you know, it has to be this absolute recapturing of this youthful energy in this present thing.
“You know, the thing that I built to go on it was this synthesizer controlled by the servos. Originally I was just going to build a remote controlled synthesizer. It's quite an advanced thing, it's a trigger control that goes both ways, front and back, and then a steering column, but then there's also switches, so it sends, like, six or seven commands over one radio frequency. So the idea was the trigger was going to be LFO, speed, and then this was going to be oscillator speed, frequency, and then the trigger here, so you could actually play 'zing, zong zang' notes, and then have the switches be the shape of the trigger, ramp up, ramp down. So you could sit in the audience and have it go through a computer system, where, boom!, you could trigger a note and have nice quantised gradation, have control of the pitch, and build like a maze of all these individual things to fit into a tape delay.
“And then I thought, I could just have the thing that's controlling the mechanics control the car as well. It's a 9.6v giant battery pack putting on quite a lot of juice, quite a lot of amps, so you could power a speaker with the same battery that you're powering the car with, so why not just put the circuit on there? The same voltage that powers the car, can also power this EXAR 2206 chip, it's like a little digital oscillator chip that's got an FM input built into it and stuff. So it was really great, it was like two chips and a board, a couple of resistors and power.
“So now I have this awful, wounded, like a bird with a broken wing, sitting on my kitchen table, like a constant reminded of failure. It's so sad. And the funny thing is, after I came up with the idea of the speaker, you know what would be hilarious – we paint it like a jamiacan soundsystem, like a truck with the speaker built in? I could do dub sirens, I would have a little Jamaican car that would drive around and make dub sirens.”
“I was aware of those instruments, the Publison (DHM 89 B2 rack unit / KB2000 keyboard), the Coupigny, and I had read quite a bit about them before I got there. The Coupigny - all those analogue sounds in those early Parmegiani, François Bayle pieces, or there's a late Schaeffer piece [Le Triedre Fertile] - having experience with the Buchlas and the Serges, I was like, OK, this is maybe kind of a take on that, but it's coming from more of a scientific thing. It's like a machine shop, a machine you'd see in the dentist or something like that, these giant knobs. I figured out what it was, it was some LFOs and oscillators, it's a pin matrix like a VCS3, you had quite flexible routing options for how everything is talking to each other.
“So the Coupigny, a lot of these low range passes sound just kind of muddy, br-br-br-br, pulse wave. And then I would bring them up to 2 or 3k and that was gorgeous – oscilators that are very closely tuned, moving through ranges where you get this kind of sideband woi-woi-woi-woi kind of stuff happening? That's it, that's your François Bayle sound. That's just a fascinating group of sounds, and that's what this one machine does quite well. It doesn't do basslines, it doesn't do leads, these 1980s constructs of what synthesizers do. It's a scientific machine, it's meant to generate a tone, and then you can control how it's routed. There's a group of capacitors and resitors sitting in a box, you just turn it on and it makes a feedback loop and makes its sound.
“The Publison is an effects box, first and foremost, that's all it is – a digital delay line with a pitchshifter built in. Cheap, early granular, before we really knew what that was. Homemade granular, or boutique granular. So that was like, I bet sustained sounds will sound great. Big, complicated, two octave wide chord of reed sounds, like saw tooth kind of sounds. And I put that in there and of course immediately reducing the bit rate to the range in which it works, 5k, 10k. That sounded great, cut off all the high end. And then as it's jumping around in the buffer, you know, maybe a second worth of audio stored in there, it really accentuates little bits of where the harmonics are meeting each other within it. So it's just this little bit frozen, just this little bit frozen. And then as it starts jumping around and scaling through them, you're really accutely aware of the harmonic strata of this rich recording in there. I was like, this is really useful, because it puts a laser-like focus on individual harmonic components of this one static seeming sound, but in the act of freezing it, it creates this other harmonic on top of it, and you freeze it and the most pronounced thing is this eleventh or twelfth harmonic way up there, its way out of the range of the instrument. Really fun, and like the act of using it is fun, it's like using a toy or something.”
The recording set-up for the Generator and Generators albums
“I found a quick cheap and dirty way to make these neat little canons, little Bach-like motor rhythms, very straight, 16th note, 8th note, pulsing, beautiful sounds. It's a very small part of the patch, it's just like four oscillators, the slow one doing the rate of the melody and the other one doing the clocking of the melody, going through a quantiser. Simple, just a few modules. And then I play with that for a few weeks, and I'm getting good results. Detuning each oscillator so there's static intervals in there, like static third, static fourths, octaves of course. And then I got to a set of rules within the piece the more I played with it.
“It was almost like the exploration itself dictated the piece more than I was as a composer. I was sort of thinking what kind of results can I get from just using this very simple small thing. And then I found a way to have the whole thing be in this loop where the first oscillator the pitch was being analysed, and then was controlling this whole other group of things, so it's taking the seed from this one reciprocal thing, and then feeding it into another patch, and that got really interesting. Sort of like, this is going half the speed of that, so it's kind of accurately tracking this, but not successfully, so you get this ghost in the machine thing, where little bits of that were just off. Or it was maybe making a bad decision guessing what that was doing, feeding like polyphonic material into a monophonic pitch shifter. You play an octave pedal and you start geting those blrlr-blrlr-blrlr kind of things? OK, this is really cool!
“And then very slowly built it from one tiny little case with just eight modules, then one suitacase, then two suitcases, and then it just got ridiculous. In one year it went from the string quartet to like the Vienna Symphonic version of it. It's no better, it's just gets more complicated with the same tonality. And then I had drums, I was having this kick drum every ten beats, and hi-hat every, like, 17.... it was getting like prime number things, it was getting Prog. It was Pentangle turns into Genesis.”
Soundtrack commission for Deepak Chopra’s computer game Leela
“They just asked me, out the blue. We know you're into acoustics and tuning systems and all this stuff, and we like your music. One of the producers, this guy Lewis, had heard maybe the live guitar CD, the Recorded In Lisbon one. And I think he thought that would be a good starting point to talk about music for this one level of the game, which was the crown chakra at the end of the game – the actual, ultimate, you've achieved enlightenment. There's no goals of the game, but there's seven chakras, and you've achieved enlightenment by the seventh.
“I gave them this folder of everything I was working on just as examples. He pointed to this two minute segment of the Lisbon thing. Like squarewave, pulsewidth modulation, there's a little bit of psychoacoustics, and then this guitar overlay, like, sparkling. I spent months like almost trying to deconstruct my own music and redo it, but in a way that would make sense in the tuning scale of the root frequency of this particular chakra. It's neat, because some of the sounds are in Just Intonation, and sound of them are in equal. So when you first hear it it's really disorientating, especially because one sound comes in, and another comes in in a completely different tuning. There's these static notes but the harmonics are so prevalent that it's really constantly buzzing, almost heterodyning. and the frequency of the hereterodyning is the root frequency of the chakra.
“We analysed this harmonic so the beat frequency was the actual root frequency of it. It had to be a lot of Max. A lot of IRCAM high end spectral analysis, we're talking like floating point digits of like five values past zero, and figuring out, charting it out on a blackboard, and then finally, it's going to be exactly right. And I got it and I nailed it. And then on top of that there's a lot of analogue synthesizer, and the frequency of that pulsing is a sub-sub-sub octave, 1/32 below the root. Way down at the point where you're hearing it more as rhythm that an a picth. And then there's a lot of guitar on top playing this sparkling, Playthroughs-like floating bandpass fizzle.“
The Krems commission and Francois Bayle's acousmonium sound diffusion system
“The first six minutes of that sounds very done, I'm very confident that the last day I was in the studio, it like sculpted this six minutes. Everything lines up beautifully, it's great. there's drama in there, there's a narrative, it's very apparent that it's these sounds coming in this order because they're different clases of sounds, different ranges, and then it completes one solid image of all five, low, low-mid, medium, mid-high, high, at once, coming out of different speakers. And then they all every couple of seconds synchronise. But the rest of it's like, yeah, there's a lot of, like, this sounds cool, there's one of a fan, ventilation fan on the top of a building, doing this beautiful, slightly detuned major sixth kind of drone, and that's being gated by another class of sound, fireworks in the distance going off, and it's using the rhythm of that to control this static bah-bah-bah kind of thing. And then it goes into other things, barring the rhythm of this with the sound of this, not vocoding, just doing it, this gating this. I don't think I'll ever finish it. And it's arbitrary, the commission was for a 30 minute piece, and it's 30 minutes two seconds. What you have is akin to an orchestra of speakers.
“It's really all about particular frequency ranges that are best represented by each kind of speaker. The trees, the elements on it are only about two inches in diameter, subs are about 18 inch. So it's all about finding a way to compose that makes sense of each set of frequencies. I thought about the piece from the top down, like, hi-hat sounds are going to be high frequency coming out of small speakers, the bass elements generated by the synthesizer trying to track the pitch of the hi-hat will be this super bassy sound, so that should go to the subs. The whole process was really about categorising each particular sound in the entire piece and thinking about where it was going to take place. I had to do all this assigning of stuff from the get-go, even when I was just recording I was making notes, like, these fireworks sounds, this big bassy brrrggghhhhhh, they're going to come out of the subs. And they can also be doubled coming out of the directional, because they're fireworks, so they have to be in your face. The drum sounds can be different, they can be farther away from you, but stuff that's loud has to be right there. All the Publison and Coupigny sounds are more ethereal and more mid range, so they can kind of go up, the speakers kind of go up at the ceiling. It's really kind of massing in the ceiling of this giant church, with this huge ceiling, 100ft high arches. That stuff can live up there. But anything that's present and punctual and pointillist has to live on the ground.
“It was one of the few times in my life where I had a very strict idea and all this research on the Acousmonium. It was such a great experience, knowing enough about the technical side to be able to prepare the music side of things so that it made sense. Obviously it's something that I lionise, the GRM thing, the sound. The ability to walk into this very high tech space and kind of pull it off, that was also really a big ego boost. They were like, you know what you're doing, just do it. They don't know me, they don't know anything about it, they were just like, I'm a weird heavy metal guy.”
"This odd museum merely documents, juxtaposes,
relativizes – a perverse collection."
– James Clifford, "On Ethnographic Surrealism"
In the Unofficial Channels column of the February issue of The Wire, I write about Flokimotheque, a YouTube playlist that revives the perverse poetics of ethnographic surrealism. The playlist contains more than 100 posts that each juxtapose a single still image with a single piece of music. Check it out here to see how prolonged immersion in such a seemingly prosaic process can reconfigure the senses and send ripples across the surface of the Real.